first try:show canvas selected area

 <div class="info">

    <p class="points-info">No points yet</p>
    <input type="text" placeholder="Image URL">
</div>
<div class="output">
   
    <canvas id="canvas" width="500" height="500" style="border: 1px solid black;"></canvas>
<p id="coordinates"></p>

</div>
<style>
canvas {
    width: 500px;
    height: 500px;
    display: inline-block;
    border: 3px solid #333;
    background-size: cover;
    cursor: crosshair;
}

.zoom {
    width: 100px;
    height: 100px;
    border: 3px solid #333;
    background-size: fill;
    border-radius: 50px;
    cursor: crosshair;
}

.magnify {
    width: 100px;
    height: 100px;
    background: black;
    background-size: 400%;
    border: 2px solid #333;
}
.magnify-dot {
   
}
</style>

<script>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

var points = [];
var selectedPointIndex = null;

canvas.addEventListener('mousedown', function(event) {
    var x = event.offsetX;
    var y = event.offsetY;

    // Check if a point is clicked
    points.forEach(function(point, index) {
        if (Math.abs(x - point.x) < 5 && Math.abs(y - point.y) < 5) {
            selectedPointIndex = index;
        }
    });

    // If no point is clicked, create a new point
    if (selectedPointIndex === null) {
        points.push({x: x, y: y});
        draw();
    }
});

canvas.addEventListener('mousemove', function(event) {
    if (selectedPointIndex === null) return;
    points[selectedPointIndex].x = event.offsetX;
    points[selectedPointIndex].y = event.offsetY;
    draw();
});

canvas.addEventListener('mouseup', function(event) {
    selectedPointIndex = null;
    printCoordinates();
});

function draw() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    ctx.beginPath();
    points.forEach(function(point, index) {
        ctx.arc(point.x, point.y, 5, 0, 2*Math.PI);
        if (index === 0) {
            ctx.moveTo(point.x, point.y);
        } else {
            ctx.lineTo(point.x, point.y);
        }
    });
    ctx.closePath();
    ctx.stroke();
}

function printCoordinates() {
    var coordinatesElement = document.getElementById('coordinates');
    var coordinatesString = points.map(function(point) {
        return '(' + point.x + ', ' + point.y + ')';
    }).join(', ');
    coordinatesElement.textContent = coordinatesString;
}

</script>

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